Video Game Environment for Arm Assessment through a Robotic Exoskeleton
Video Game Environment for Arm Assessment through a Robotic Exoskeleton
The University of Idaho Assistive Robotics Lab is building an exoskeleton called BLUE SABINO to measure arm and hand function in individuals with neurological impairment (e.g. stroke). Providing clear and repeatable tasks to subjects during assessment is important and a current challenge with real-world objects. To address this, we have used the Unity Game Engine to build a configurable task environment where subjects can be presented with consistent and repeatable task guidance and feedback.
Attend Our Technical Presentation
2:00 p.m. Friday, April 29 – Session 3
Team Members
Miguel Villanueva - Computer Science
Alex Peña - Computer Science
Dawson Hill - Computer Science
Client/Sponsor
Joel Perry - U of I Department of Mechanical Engineering
Faculty Advisor
Bruce Bolden - U of I Department of Computer Science
Meet Us at EXPO April 29
Booth Number: 44
Join us in-person 9 a.m.-12 p.m. April 29 in the Idaho Central Credit Union Arena on the Moscow campus during our annual Engineering Design EXPO! Browse all student team booths. Maps are available on-site.